Lucky Robots — Head of Content

Lucky Robots
Lucky Robots

United States

Posted on Jul 21, 2026

About Lucky Robots

We build Lucky Engine — a simulation engine that generates photorealistic training data for robots. Robots learning to fold laundry, open bottles, and stack legos make for genuinely great content, and right now nobody owns telling that story. You'd be the voice of Lucky Robots: the person who makes developers stop scrolling, watch the demo, and think "I need to try this."

Responsibilities

  • Own content end-to-end: strategy, creation, and distribution across X, LinkedIn, YouTube, and our blog.
  • Turn technical wins into content people actually share — demo videos, threads, memes, deep dives, whatever the moment calls for.
  • Work directly with our engineers to find the coolest stuff happening in the engine and get it in front of the world.
  • Grow an audience of robotics and AI developers who genuinely care about what we're building.
  • Set the voice: funny when it should be, technical when it needs to be, never corporate.
  • Experiment relentlessly with formats and double down on what works.

Qualifications

  • A track record of making content that connects — you can show us posts, videos, or accounts that hit.
  • Native fluency in internet culture. You know the difference between a post that lands and one that tries too hard.
  • Ability to write for developers with credibility — you can read code, you've shipped something, or you've lived close enough to engineering to speak the language.
  • Genuine interest in robotics and AI. You find robot demos exciting, not just professionally useful.
  • Comfortable owning a function solo in an early-stage startup.

Bonus

  • Video editing and motion graphics chops.
  • Experience creating content for devtools, gaming, or robotics audiences.
  • You've built your own audience somewhere and know what it takes.
  • Familiarity with game engines or simulation.

Why Lucky Robots

  • The content writes itself: photorealistic sims, robot arms, and demos that look like AAA games.
  • Define the voice of the company from the ground floor.
  • Work directly with founders and engineers — no layers, no approval chains.
  • Remote-first, flexible on full-time or part-time, and deep creative ownership.